When did virtual reality first come into use?
3 mins read

When did virtual reality first come into use?

Virtual reality (VR) technology has come a long way since its inception, with many pioneers working hard to bring this innovative concept to life. In this article, we will explore the history of VR, including some of its earliest beginnings and key milestones that have shaped the technology we know today.

Early Beginnings: The 1950s and 1960s

The first attempts at creating virtual reality can be traced back to the 1950s, when researchers such as Ivan Sutherland began experimenting with computer-generated images. In 1968, Sutherland created “Skywalk,” a simple VR system that allowed users to explore a virtual world using a headset and gloves equipped with sensors.

Another pioneer in the field was Jaron Lanier, who coined the term “virtual reality” in his 1983 book “Virtual Reality.” Lanier’s work helped to popularize the concept of VR and paved the way for further advancements in the technology.

Key Milestones: The 1970s and 1980s

One of the most significant milestones in VR history was the development of the first VR headset, which was created by Ed Catmull and his team at Stanford University in the early 1970s. The headset, known as the “HMD,” allowed users to look around a virtual world using a pair of goggles equipped with sensors that tracked eye movement.

In the 1980s, VR technology began to be used for more practical applications, such as training pilots and simulating surgical procedures. The first commercial VR system, called the “Virtual Theater,” was developed by Silicon Graphics in 1985.

Key Milestones: The 1970s and 1980s

The 1990s: The Dawn of Consumer VR

The 1990s marked a turning point in VR history, as consumer-friendly systems began to become more affordable and accessible. One of the most popular VR systems of this time was the “Sega Genesis,” which featured a built-in VR headset and controller that allowed users to play games in a fully immersive environment.

Another key milestone was the release of “Doom 3” in 1993, which featured a groundbreaking first-person shooter game mode that took full advantage of VR technology. This helped to solidify VR as a viable gaming platform and paved the way for future advancements in the field.

The Future of VR: Today and Beyond

Today, virtual reality technology has come a long way since its early beginnings, with high-resolution displays, advanced tracking systems, and powerful hardware making it possible to create incredibly realistic and immersive experiences. From gaming to education and healthcare, VR is being used in a wide range of applications to improve the way we live and work.

As the technology continues to evolve, it’s exciting to imagine what the future holds for virtual reality. With ongoing advancements in hardware and software, we can expect even more immersive and realistic experiences that will push the boundaries of what VR can achieve.