When was virtual reality first introduced?
3 mins read

When was virtual reality first introduced?

The Early Days of Virtual Reality (1960s-1970s)

The concept of virtual reality dates back to the 1960s, when computer scientists began experimenting with ways to create immersive environments for users. One of the earliest and most influential VR systems was called the Sword of Damocles, which was developed by Ivan Sutherland in 1968.

The Sword of Damocles used a head-mounted display (HMD) to track the user’s head movements and provide a 3D view of the virtual environment.

Another pioneering VR system was the VPL (Virtual Programming Language), which was developed by Michael Noll in the early 1970s. The VPL allowed users to create their own virtual environments and interact with them using special gloves equipped with sensors.

The Turning Point (Late 1980s-Early 1990s)

Despite these early successes, VR technology remained relatively expensive and cumbersome, and it wasn’t until the late 1980s that things started to change.

In 1987, a team of researchers at the University of Illinois developed a new VR system called the Cave Automatic Virtual Environment (CAVE). The CAVE used a series of mirrors and projectors to create a large, immersive virtual space that users could explore using specialized HMDs.

The CAVE was a huge success, and it sparked a wave of interest in VR technology among developers, researchers, and the media. In 1989, the first commercial VR system, called the Virtual Reality Theater System (VRTS), was introduced by Silicon Graphics Inc. (SGI). The VRTS used high-powered computers to generate realistic 3D graphics and allowed users to explore virtual environments using special gloves equipped with sensors.

One of the most influential figures in the development of VR technology during this time was Jaron Lanier, a computer scientist and writer who coined the term “virtual reality” in 1983. Lanier’s work helped to popularize VR among the wider public and paved the way for its adoption by mainstream culture.

The Rise of Virtual Reality (2000s-Present)

Despite some setbacks and false starts, VR technology has continued to evolve and improve over the past few decades. In 2016, Oculus VR released the highly successful Oculus Quest 2 headset, which brought VR to a whole new level of affordability and accessibility.

The Quest 2 uses advanced motion tracking technology to provide a seamless, immersive experience that has attracted millions of users around the world. Today, virtual reality is used in a wide range of applications, from gaming and entertainment to education, training, and healthcare. It has also become an important tool for developers, who use it to create interactive experiences and prototypes for a variety of industries.

FAQs

1. What was the first VR system?

The Rise of Virtual Reality (2000s-Present)

The Sword of Damocles, developed by Ivan Sutherland in 1968, is considered one of the earliest VR systems.

2. Who coined the term “virtual reality”?

Jaron Lanier, a computer scientist and writer, coined the term “virtual reality” in 1983.

3. When was the first commercial VR system introduced?

The Virtual Reality Theater System (VRTS) was introduced by Silicon Graphics Inc. (SGI) in 1989.

4. What is the Oculus Quest 2?

The Oculus Quest 2 is a highly successful VR headset released by Oculus VR in 2016. It uses advanced motion tracking technology to provide a seamless, immersive experience that has attracted millions of users around the world.