Who created virtual reality?
3 mins read

Who created virtual reality?

History of Virtual Reality

The concept of virtual reality dates back to the 1960s when researchers at the University of Utah began experimenting with stereoscopic displays. These displays were used to create a 3D image that could be viewed through two separate lenses, one for each eye. This technology laid the foundation for virtual reality.

In the 1970s, researchers at SRI International developed the first head-mounted display (HMD) prototype, which was used to simulate flying a helicopter. This prototype marked the beginning of practical applications of virtual reality.

In the 1980s, the term “virtual reality” was coined by Jaron Lanier, who wrote a book on the topic. In his book, Lanier described virtual reality as an artificial, computer-generated environment that could be experienced through a headset or other device.

The 1990s saw significant advancements in virtual reality technology, with the development of more advanced HMDs and software that allowed for more realistic simulations. This period also saw the emergence of the first virtual reality games.

The 2000s brought about even greater advancements in virtual reality technology, with the introduction of motion capture systems and more powerful computers that could handle complex graphics. This enabled developers to create more immersive and interactive virtual environments.

Creation of Virtual Reality

Creation of Virtual Reality

Virtual reality is created using a combination of computer hardware and software. The hardware components include the HMD, motion controllers, and sensors that track movement. The software components include the rendering engine, physics engine, and scripting language used to create the virtual environment.

The first virtual reality system was developed by Ivan Sutherland in 1968. Sutherland’s “Sword of Damocles” system consisted of a headset mounted on a pole above the user, which tracked their head movement using a light-sensitive device. The user could look around and interact with virtual objects within the simulation.

In the 1970s, researchers at SRI International developed the first HMD prototype, which was used to simulate flying a helicopter. This prototype marked the beginning of practical applications of virtual reality.

In the 1980s, researchers at Xerox PARC developed the “Virtual Reality Theater,” which was a large-scale VR system that allowed multiple users to interact with each other in a shared virtual environment.

The 1990s saw the emergence of more advanced VR systems, such as the “HumanWare CyberGlasses” and the “Sega Genesis 3D,” which were consumer-grade VR systems that allowed users to play games in a virtual environment.

Key Figures in Virtual Reality

There are several key figures who have contributed to the development of virtual reality technology. These include:

  • Ivan Sutherland – Developed the first virtual reality system, “Sword of Damocles,” in 1968.
  • Jaron Lanier – Coined the term “virtual reality” in his book in 1983.
  • Ken Perlin – Created the Z-buffer algorithm, which is used to render 3D objects in virtual environments.
  • Ed Catmull – Developed the physics engine used in many VR systems, including “Quake II.”
  • John Carmack – Co-founder of id Software and creator of the “Doom” and “Quake” game series, which popularized VR gaming.

Evolution of Virtual Reality

Virtual reality technology has evolved significantly over time, with advancements in hardware and software leading to more immersive and interactive virtual environments.